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Hi, this is merlucin writing from the darkness of the breakpoint 2006!If you are reading this, you probably got a copy of the 80 demosound micro-demo. This is an intense 65-seconds work plenty of energy, movement and sync. Well, that is what I wanted to do. Reality is that it is a buggy Mac-PPC only under-optimized subproduct.The demo grown around a song from Little Bitchard with the same name of the demo. I asked him for some unused music and this was the shortest file he sent. Unfortunately he also sent the file to other people, so there are some other products out there with the same music.So once the decission was made he started to masterize the track while I began to watch the oldschool channel of demoscene.tv looking for inspiration. There were lots of nice efects there, so I picked up some and started to recreate them in openGL. Or that is what I would like to think. Reality is that our tools were crashing so much that I could only use a limited fraction of the effects.So here you will find starfields, hierarchical wire cubes, fake plasmas, low res polygons, brillant (yet measued) colors, morphs, retro screen margins, viewport transitions and lots of sync points and flashes. We also gave preference to our own credits over the greetings like in the first times of the demoscene.I would like to thank xphere / spontz ^ zona neutra for the time he dedicated to build the Windows version of the engine at the last moment and all the support, and Ufix / fuzzion for insisting that despite my code, the arrays, in C, start with zero.Also I want to thank Little Bitchard / kewlers for his support and fast response, and of course winden / network for the ascii logo we used in the readme.
Soundtrack
Little Bitchard
Everything else
merlucin