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This demo was heavily influenced by conversations with Navis from ASD, when he was in Bilbao (I am talking about year 2008) and iq from RGBA. You can notice this in the transitions from one scene to the next one, fact that we have tried to smooth as much as possible.The people that have seen the demo preview told me that the city scene used a rendering mode too similar to the one used by Navis in his last production "Rupture". In fact the shader used in the demo was available in the demo editor since our "death of the death" demo, presented in the breakpoint in 2008, and was awaiting for a massive destruction scene as the one contained in this prod.This time, the particle engine was heavily improved, adding support for 3D objects as particles. The rendering pipeline has been also reworked, allowing to display more and more simultaneous polygons. There are also new effects and sections available in the demoeditor and two new types of cameras, allowing realtime modifications of pre-recorded paths.There are too many pics of us in the demo. We wanted to appear inside the demo creating different weird effects. I only could get a pic for isaac2 and other for xphere, and both of them are shown at the begining of the demo. Khrome and Amon never sent a picture. So merlucin picked up the camera and filled the rest of the scenes with himself.
Code + Direction
merlucin
Soundtrack
Khrome
Shaders
isaac2; Xphere
3D Models
merlucin; Amon-Amok