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Welcome to Spontz's Quintessence, a demo we tried to present at the Breakpoint 2009, but that had so many technical problems in the compo machine that we resisted the temptation and reserved the code for a future event.And that event happened in Arles (France), within the MainParty IV event. Although not all the problems were solved (we still had some shaders that were only working in ATI cards and not nVidia) the demo was in a condition good enough to be shown in the big screen.Xphere and Drumu added some final touches, like a fading transition between two scenes and loading and ending screens while merlucin improved and accelerated some of the slowest effects.Then came the last scene, in which the human being trascends the limits imposed by the beliefs and religions, while elevates itself higher and higher, leaving behind the world in which he born. So, it's really a mixture of excuses in order to test several particle routines we are working on.This demo was entirely coded using a MacBook Pro from 2006 with a cracked video card, which means that the machine was freezing every 15 minutes more or less.This computer features an ATI Radeon x1600 video card, that is far away of the Intel GMA950 cards present in lots of MacBooks. This is the reason that could cause the demo not to run very well in current machines using the GMA950 adapter.Some of the effects also use the Computer's CPU heavily, but this sould not be a problem since it was coded in an underpowered computer.The music was composed by Dynimix.
Code + Direction
merlucin
Soundtrack
dynimix
Shaders
isaac2; Xphere
3D Models
merlucin; alexander_chn
Graphics
Drumu