After the previous production, Kolian officially stepped away from coding, and Merlucin took over the work on the engine. He added ten framebuffer slots, allowing framebuffers to be stored and retrieved as needed. This made it possible to combine effects in layers, either independently or with one layer affecting another. For instance, a simple blur could be applied to objects in the middle of a layer stack without affecting those that had already been rendered.
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Everything began with a demo we decided to enter in BCN Party 11 at the end of 2004. Die Änderung marked a change in the group's philosophy, moving towards a darker, more obscure way of putting things on the screen. It also marked Pinza's debut as a member of Spontz, providing the music. Many people contributed to this production: Trace as graphician, XiMac and MadGoblin with the 3D design, and Kolian, Xphere and Merlucin on the code. Everyone was pulling in the same direction. It remains one of the demos we remember with particular fondness.
This second part carries on in the dark vein of the first. AMB has joined the group, contributing a superb, polished soundtrack, while MadGoblin has created some of the finest 3D models of his work to date. The demo is built upon the core engine developed by Kolian for the original Die Anderung, with help from Xphere. Merlucin's own contribution consisted mainly of new effects, including multibuffer support and 3D morphing.
Quite a few things have changed in this final version. Besides the speed improvements (more than five times faster in some parts than the party version), new scenes have been added to replace the temporary ones, and the soundtrack has received another thorough polish, with an extra bass boost for good measure. The most extensive reworking has taken place at the beginning and end of the demo, though pretty much everything has received some attention.
Die Änderung 2 has become a portrayal of the hell that is demo-making. Dark red scenes, high BPMs, heavy sync and an unrelenting flow of movement make this Spontz's most advanced production to date. Once again, the demo marks a departure from the direction taken with its predecessor. Make no mistake: this demo is anything but happy.
