The Lifeway

The particle engine was completely ended for this production. Kolian accelerated the demo to lightspeed with a new memory manager capable of track each allocated structure and remove it while the demo is being displayed, to avoid stops in the visuals. Almost all the appearance was redesigned and the engine entered partially in the generic phase, in which all the code becomes reusable for future productions.

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The LifeWay is the next step in the evolution of our demoengine. This time we put a lot of work in the particle engine and used several tricks to give the impression of using tons and tons of particles when there were really only about 1000 of them at the same time on the screen.

The party version was very buggy, so a new version was developed a few days after with improved and new sections, a more stable demokernel, effects and sections. Kolian optimized the code that decides what is rendered in the screen and when. This allowed us to take a higher control over what was being displayed, helping to improve the complexity of some scenes (visually).

With this prod we also started to change the effects in order to be reused in the future. Until now all the code was more or less new in every prod, but as this took a lot of effort for every release a change was necessary.

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