Spontz Visuals Editor v2.0

Although it's impossible to consider the Spontz demo editor stable, it deserves the 2.0 version change. The rework includes support to open multiple projects at the same time with copy and paste support between them. The demo engine now communicates through TCP/IP with the demo editor, making possible a realtime preview. Other features include GLSL shaders support, Frame Buffer Objects support (FBOs) and a realtime expression evaluator, that allows to vary almost all the parametrs along the time.

More info

This is a major revision of our demo editor. A long time has passed since the last release, but it was justified by the fact that finally we got a realtime preview between the demo engine and the demo editor! This means that now it is possible to edit the demo while it is being reproduced in the screen. The system works through a TCP/IP connection (usually local , but could be remote). This was the biggest bottleneck we ever had when designing the demos. Now we (and you) can try all kind of blendings, fine-tune effects, and find which layer is consuming the computer resources in no time.

Other improvements are the file browser, that is automatically updated with the changes on the computer's filesystem. This file browser is also used to sync the files between the pool folder and the demo data folder. There is a small text editor that allows to edit both files (pool and data) at the same time, and lots of small changes, too many to enumerate all of them here.

As usual, there are MacOS X and Windows versions available.

Example projects With this application, you can load and update Cosmosis: Remixed, Particles of the death and Death of the death!

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