isaac2

isaac2 portrait

isaac2Isaac Lascasas

isaac2 created the Phoenix engine cmake project build that is still in use nowadays. He is also a 4kb and 64kb coder and we wait the day he comes back to a demoparty.

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Productions

Demos

We're not back

We're not back

Additional support

Released in Evoke 2024 in Köln (Germany) this is the first demo we completed with Phoenix, the flamant, new and updated demoengine created by Xphere in the scarce time he could gather at night after putting the kids to sleep.

Electroscopia

Electroscopia

Shaders

Many years passed since our last production. Life has kept us busy, but this does not mean that we are still dead. Let's call it an active half-zombie state. Anyway, here is the last excretion of our brains: electroscopia, a 203 second endless demo.

Quintessence

Quintessence

Shaders

The concept behind this production is a bit diffuse. It started as a elucubration of several space scenes in which there were some physical laws that were distorted, but then was slightly moved to a concept involucrating the mind and the creative process.

Don´t deceive me

Don´t deceive me

Shaders

We changed our demomaking process with this one. We tried to put everything together telling kind of a story or heading somewhere at least.

Death of the death

Death of the death

Shaders

This demo started like a small project to teach isaac2 how to use our demo editor, but the result was visually appealing enough to present it to the contest.

Particles of the death

Particles of the death

Shaders

Particles! This is the merlucin´s favourite theme for a demo. This production was done basically because AMB provided pizza enough to merlucin and isaac2 was coming to BCN Party 111.

Cosmosis: Remixed

Cosmosis: Remixed

Shaders

After the second part of Die Änderung, we made a promise to ourselves: no more demos until the engine had a realtime preview. We stuck to that promise for almost an entire year, working on the engine and trying to get everything into shape. And here it is: the demo that came out of all that work.

Tools

Spontz Visuals Editor v2.1

Demo Engine

This version of the demo editor is focused in bug fixing. As the new version will be a major rewriting, we want to leave this one as clean as possible. We got rid of the annoying tools window, integrating the working tools in the main edition area, added additional support for modern OpenGL graphics, created a new demo project with a complex scene, increased the number of simultaneous layers available and cleaned lots of dead code from the engine.

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